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Rosette is a tabletop and live-action roleplaying system that allows for quick, creative, collaborative games using any genre or setting. It focuses on speed and ease of play with a focus on letting players heavily influence the narrative. They can solve problems and explore conflicts that span social, mental and physical challenges beyond conflict using a unified, story-centered ruleset.

世外桃源打不开了-outline

We're working on a book of supplemental material for the second anniversary of the Rosette Diceless release!

A very good way to keep up with news on the upcoming book is over on our devlog. We'll post updates there, including linking to our podcast or update videos when they're relevant to Rosette Diceless.

Rosette maximizes the best parts of tabletop and live-action roleplaying:

It's also:

世外桃源打不开了-outline

Character creation is simple and dice rolls are fast and fun. Conflict keeps moving so that every player plays an active role and every action matters. The system stays out of your way: it gives you structure and depth when you need it without slowing you down with complexity.

世外桃源打不开了-outline

Play any character concept and tell any story. Rosette is a general ruleset with a story focus that puts the characters at the center of the game. Every character has flaws and personality traits have a real influence on the game.

世外桃源打不开了-outline

Nothing happens to your character without your consent. The rules and the plot put pressure on the characters, but how they are affected and how they react is up to the players. Core gameplay mechanics let the players participate in shaping the ongoing story.

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